Saturday and Sunday, October 9th and 10th, 2010
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Sessions
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Agile - An Experiential Introduction
Wiki Here
Speaker: Chris Sims   
Level: Beginner   |   Room: Unknown   |   Agenda Not Made Yet
Agile is a holistic approach to software development that grew out of the experience and insight of people working in the field. It follows then, that the best way to learn about agile is to experience it. Over the course of this short workshop we will engage the power of simulations and learning games to evoke and explore various aspects of the Agile experience. Warning! This will be a participatory learning experience, without a PowerPoint safety net! Areas we will explore will include: * The power of iterative development and delivery * Team self-organization * Directive vs. Participatory project management approaches * Agile techniques for continuous improvement * Communication on an agile team
An Agile GUI War
Wiki Here
Speaker: Doug Goldie   
Level: Beginner   |   Room: Unknown   |   Agenda Not Made Yet
"An Agile GUI War" is a UI design game to rapidly develop team consensus. For this exercise, everyone -- developers, managers and all stakeholders -- are on the team. The game begins with each member taking 5 minutes and draws a quick sketch. Then, each member in turn explains their design to the whole group. Now everyone redraws their design -- but they must add two features they liked that someone else presented. After a few iterations of this process, you should see significant consensus. In addition to a consensus on a UI Design, we often see ancillary benefits including team building, requirements discovery, etc. Besides, it's fun!
Grooming Your Product Backlog
Wiki Here
Speaker: Chris Sims   
Level: Intermediate   |   Room: Unknown   |   Agenda Not Made Yet
An agile team's backlog contains all of the user stories for the current product or project. The stories that will be implemented soon must be small and well defined. Those that are further out on the schedule can be bigger and fuzzier. So how do we evolve those big fuzzy stories into the well-defined ones we will need when it comes time to implement them? Backlog grooming! This experiential session will give you techniques to evolve and refine the stories in your backlog.
How to Product Manage an Agile Team
Wiki Here
Speaker: sara ford   
Level: Beginner   |   Room: Unknown   |   Agenda Not Made Yet
During my "untraining" of waterfall techniques, I quickly developed a performance neurosis. When people ask me, “Sara, do you do real agile?” I grab a big chuck of my gray hair and say, “Look at me!” When all you’ve been taught is “command and control,” being a Product Manager for an agile team can feel as overwhelming as a Colts fan in the middle of the French Quarter on Superbowl day. Fortunately, there is a way to orchestrate the chaos. I’ve discovered 4 aspects of being an Agile Product Manager that I live and die by. This talk covers everything I would tell myself about agile product management if I could go back in time to my first day on the CodePlex.com team.
Rapid Rapport: Verbal Technology to Build Chemistry FAST
Wiki Here
Speaker: Bernie Maloney   
Level: Beginner   |   Room: Unknown   |   Agenda Not Made Yet
Wish you could persuade storm troopers these are not the 'droids they're looking for? How about lower communication barriers in the first 60s of any meeting? Would you like to influence how others perceive you in interviews, when networking or working in pairs and teams? In this interactive (that means audience participation!) session we’ll cover:
  • Why this works
  • Simple, verbal techniques to build rapport fast
  • Practice on how to build and break rapport (helpful to keep daily standups concise!)
Come learn ways to build rapport instantly & influence without authority whether in person or over a phone.

75 min sessions
Handouts with lots of Q&A time
Hands-on demos or exercises
Chalk talks or full-on slides
Experts sharing their insights
Share with others, etc.

...and free coffee and food!
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