Brian Schulman
Software Engineer, Matterport
I'm a Software Engineer at Matterport, where I build some serious cool tech using Unity.
An introduction to what shaders are, what they can help a developer achieve, and how to write a simple one in Unity.
We'll start with what shaders are, how they work, the different varieties of shaders, and some cool effects that they make possible. Then, we'll cover shaders in Unity, from a graphics pipeline as well as engineering workflow standpoint.
Finally, we'll actually write a shader together. Along the way, we'll touch on some math concepts as well.
Software Engineer, Matterport
I'm a Software Engineer at Matterport, where I build some serious cool tech using Unity.